fbpx

3 Ways to Get Students Ready for a STEAM-Powered Future Workforce

Share on facebook
Share
Share on linkedin
Share
Share on twitter
Tweet
3 Ways to Get Students Ready for a STEAM-Powered Future Workforce
Science and technology are rapidly driving the world around us. There is a lot of information available about the growth of STEM careers and the need for qualified workers to fill them. These tendencies aren’t going away, in fact, they’re getting stronger. What about STEAM, though? STEAM teachings are a key tool for ensuring children have all of the abilities required to excel in the jobs of tomorrow, thanks to STEAM’s deliberate addition of the Arts to STEM’s Science, Technology, Engineering, and Mathematics. Here are three ways instructors may help students prepare for a future career in STEAM fields.

 

Soft Skills Development for Students

When it comes to preparing our children for success outside of the classroom, as educators, we often focus on core curriculum competencies. While ensuring that your students comprehend the things you teach is critical, STEAM-infused classrooms have an edge that educators may exploit to help students prepare for their future careers: soft skills. The following are some of the soft skills that can be learned through STEAM:

  • Computational thinking

  • Critical thinking

  • Collaboration on tasks and projects

  • Communication on tasks and projects

  • Technology literacy

  • Leadership

  • Social skills

 

Social abilities

According to a recent study done by a Berkeley management professor and former Harvard Business School lecturer, one skill stood out above the rest. He looked at 5,000 business executives in a range of professions over the course of five years to see what made them top achievers. What’s the end result? “Do less, then obsess,” the highest achievers were able to say. Workers ranked substantially higher in the survey after breaking down their roles, projects, and duties by priority and then focusing on the most important tasks relevant to their position.

If this sounds familiar, it’s because it is. This strategy can be applied by students and educators in a STEAM classroom by using computational thinking skills. What does it mean to think computationally? The act of formulating a problem and expressing a solution in a fashion that a computer can understand and implement is referred to as computational thinking. There are four components to computational thinking:

  1. Taking a big topic and breaking it down into small chunks (decomposition).
  2. Identifying commonalities between problems (pattern recognition).
  3. Concentrating on the most crucial aspect of a problem (abstraction).
  4. Creating step-by-step instructions for resolving the issue (algorithms).

 

Computational thinking gives pupils the ability to embrace simplicity in their work now and in the future. Students will be far more likely to be successful in the job if they have the ability to approach their classwork with this STEAM-powered methodology.

 

STEAM (Science, Technology, Engineering, and Mathematics) Careers

Your kids may be able to rattle off a list of dozens of science occupations off the top of their heads, but they may struggle to make the dots between STEAM and future career options. As educators, we have the chance to teach kids about how STEAM integrates science, technology, engineering, the arts, and mathematics, as well as the numerous career opportunities it may provide. Because STEAM includes the aesthetic design element that is essential when interacting with scientific, technological, engineering, or mathematical work, students can examine a wide range of career options. This is fantastic news for students who aren’t as enthusiastic about basic STEM subjects because STEAM provides them with another way to become interested in such topics. The following are some examples of STEAM job titles:

  • Architects

  • Video Game Designers

  • Photographers

  • Graphic Designers

  • Cinematographer

  • Forensic Psychologists

  • Animators

  • Medical and Scientific Illustrators

  • Sound Engineers

  • Scientific and Medical Marketers

  • Scientific and Medical Writers and Editors

  • Interior Designers

  • Fashion Designers

  • Sound Designers

  • Product Designers

  • Front End Developers

  • Urban Planner

  • Art Therapist

  • Taxidermist

  • Woodworker

  • Winemaker

  • Theater or Movie Set Designer

In their daily work, each of these roles employs a combination of art, science, math, and/or technology. These professional suggestions are simply a starting point to get students thinking about STEAM-related careers since there are many more to consider. STEAM has a huge impact on the world around us, and as teachers, listening to our students’ interests and connecting them to STEAM can be one of the most beneficial things we can do for them during their time in school.

 

Assist students in pursuing their STEAM interests.

One of the best aspects of STEAM is that it allows kids to interact with real-world issues and solve real-world difficulties. As a teacher, there are three wonderful ways you may aid kids with their future career objectives by enhancing this for them.

1) Assign projects to them. It’s excellent to have children learn about the subject, but providing them projects is what actually unlocks the STEAM potential. Students can speculate, experiment, and discover connections between the subject they teach and the world around them using projects. Even better, students can leave school with a real portfolio of finished work that they can exhibit to potential employers to demonstrate their qualifications, skills, and competence.

2) Invited Speakers. Bringing in guest speakers from the STEAM fields to your classroom can be a beneficial learning experience for students. Allow students to develop a list of questions to ask the speaker that is relevant to their interests, while also informing the speaker about your STEAM work. Many working professionals nowadays have STEAM-related jobs that they aren’t even aware of! By exposing your pupils to chances while they are still young, you are helping to educate them on how STEAM methods are used in the workplace and how vital STEAM is for their future.

3) Internships and apprenticeships should be encouraged. Internships or apprenticeships in STEAM-related sectors can help youngsters nearing middle or high school takes their projects to the next level. Many K-12 educators believe that internships are only for higher education, however, with the rise of charter schools and individualized learning initiatives, it is now possible to connect a student’s STEAM curriculum with real-world experience. It may be necessary for you to collaborate with your student’s other teachers to inform them about your STEAM work and your emphasis on STEAM education, but if you can find the appropriate chance, you may be able to favorably influence your student’s future.

More STEAM Education Resources

Educating your pupils in STEAM is a long process, but it is one that is worthwhile and will follow them throughout their lives. Your children may stand out in their future careers with the correct STEAM-powered skills, projects, and experiences.

Share on facebook
Share
Share on linkedin
Share
Share on twitter
Tweet

Related Posts

Authors

IMG
Hannah
a
Jin

About SEACC

SEA Coding Club is a community-driven social coding club for kids, teenagers, and young adults to learn how to code together with fun! We have built a variety of online coding challenges to help beginners start coding easily and save their time from taking classes.

We believe that all people are good at something, even if it’s only one thing. The trick is to find what you’re good at and run with it. make your child’s technical and artistic dreams a reality.